Q.U.B.E. will immediately remind you of Portal with its
gleaming test chambers and first-person-puzzle gameplay, but don’t be fooled
into thinking it’s just another clone.
Q.U.B.E. more than manages to stand out among the crowd with unique
physics-based puzzles and an overall tone all of its own. It doesn’t match the humor – it
doesn’t even try, actually – of Portal and goes for more stratightforward
puzzle gameplay, which we can appreciate.
Good thing, then, that the puzzles and overall gameplay in Q.U.B.E. are
so good and make it worth playing on their own. See our full review for details.
Game Details
- Publisher: Grip Digital
- Developer: Grip Games, Toxic Games
- ESRB Rating: “T” for Teen
- Genre: First-Person-Puzzle
- Pros: Great puzzles; nice visuals
- Cons: Doesn’t need the story; kinda short
- MSRP: $10
Originally released on PC a couple of years ago, Q.U.B.E. is
available on Xbox One as a “Director’s Cut” version that adds new story
elements and a time-based challenge mode.
It costs $10 by itself but is also available in a couple of different
bundles with other games. We kinda like
the “GG Bundle 2015” for $15 that includes Q.U.B.E., Tower of Guns,
Unmechanical: Extended, and Jet Car Stunts (3 out of 4 good games ain’t bad!).
The story in Q.U.B.E. is about an astronaut sent to stop a
mysterious alien cube that is hurtling towards Earth by solving puzzles. The astronaut has amnesia, though, so voices frequently reach out
to him over the radio to try to remind him who he is so he doesn’t go nuts
while exploring the labyrinthine cube.
There are some twists and turns and surprises, but I found the story to
be sort of superfluous. I didn’t need
narrative motivation to keep pushing forward.
I kept playing because it was fun.
As mentioned above, Q.U.B.E. is a first-person-puzzle
game. The alien craft you’re on is
comprised entirely of cubes that move and shift right before your eyes. The game funnels you along through a series
of closed test chambers where you have to solve a puzzle before moving on to
the next chamber. That all likely
sounds very familiar, but the puzzles themselves are very different from what
you’ve seen before.
The puzzles in Q.U.B.E. ask you to manipulate different
colored cubes in order to make progress.
The different colors correspond to what that cube can do. Red can be extended up to three times. Yellow blocks turn into three different
lengths (the block you activate first is the longest). Blue blocks are jump pads. And green blocks can be moved around the room. You start out by simply using these different colored blocks to
create a path to the next room, but the game starts throwing new things at you
pretty quickly. There are physics
puzzles where you have to get a ball through an obstacle course. Later those balls have to be turned specific
colors by passing them through cubes that paint them different colors and
dropped into the appropriately colored receptacle. Some rooms will let you rotate entire sections of them in order to
move the cubes around to where you need them, and the ball puzzles might even
require you to shift different sections of the room in a specific order to
ensure the ball gets to the end.
That isn’t even everything Q.U.B.E. throws at you, but you
get the idea. The game does a fantastic
job of gradually ramping up the complexity and difficulty of the puzzles to
make sure it is interesting and satisfying all the way through. The puzzles are all easily solved through
logic and critical thinking and shouldn’t stump you for too long if you just take
the time to look around and think. It
is all over a bit too quickly for my tastes, though. It only takes around 3-hours or less to beat the game unless
you’re particularly slow at solving the puzzles. I suppose the original Portal was short too, but Q.U.B.E. really
leaves you hungry for more. Better to
quit while you’re ahead than by sticking around for too long, though.

Q.U.B.E. Director’s Cut ended up being quite a nice surprise
for me. I fully expected another lame
Portal wannabe, but it ended up being interesting all on its own thanks to the
fresh and unique puzzles it offers. I
also like how it presents the puzzles totally straight without humor or quirks
or weirdness, which is another way it sets itself apart from Portal. Is it better than Portal? No.
But it is still a very well done game overall that can stand right
alongside Portal as some of the best the first-person-puzzle genre can
offer. Definitely give Q.U.B.E.
Director’s Cut a look.