Of all the bazillion indie games that desperately want to
rekindle the oldschool 2D platformer flame, Shovel Knight comes the closest to
getting everything right. It has great
presentation and fantastic gameplay borne from a wide range of inspirations
that all come together to form something pretty special. See our full Xbox One Shovel Knight review
for all of the details.
Game Details
- Publisher: Yacht Club Games
- Developer: Yacht Club Games
- ESRB Rating: “E” for Everyone
- Genre: 2D Platformer
- Pros: Great artwork and music; sharp controls; solid level design; tons of content; cheat codes!
- Cons: Uneven difficulty; co-op only on Wii U
- MSRP: $15
Shovel Knight stars a knight with a shovel that fights
through a series of levels and boss fights in his quest to save his one true
love, Shield Knight. Each of the levels
is themed after whatever knight that lords over them – King Knight’s level is a
castle, Specter Knight’s level is a haunted mansion, etc..
Shovel Knight borrows elements from a number of classic game
series. The world map is similar to
Super Mario Bros. 3, the themed levels and bosses are clearly a nod to Mega
Man, and you have to buy or find new weapons and progression items similar to Castlevania
2 or The Adventures of Link. It all
comes together to form a game that is familiar and nostalgic, but also fresh.
Gameplay in Shovel Knight hearkens back to oldschool games
as well. At its core it is a 2D action
platformer where you run and jump around levels and destroying enemies along
the way to reach the end. What sets
Shovel Knight apart, however, is that your main weapon is a shovel, so combat
is usually up close and personal. You
also have a pogo ability similar to Scrooge McDuck in the classic DuckTales
game, which is used not only to defeat enemies but also to bounce on objects to
gain more height and reach new areas.
The controls are fantastic and the game just feels really good to play.
It is also different from, say, the Mega Man series in that
you don’t earn new items and abilities simply by defeating the bosses and
instead you have to find them in a stage or buy them at a village. Over the course of the game you’ll get a
fireball projectile, a brief invincibility spell, a dagger that lets you fly
across the screen, and much more. The
fact that many items are optional makes replays interesting because there are a
lot of different ways to get through the game using the various tools at your
disposal.
One thing about Shovel Knight is that it has very uneven
difficulty from level to level. This
isn’t any different from other oldschool-style games, of course, but the sudden
jumps in difficulty seem more like difficulty for difficulty’s sake rather than
doing it because it is fun. Shovel
Knight’s difficulty usually comes in the form of a particular room or
platforming section that is exponentially harder than anything else in that
level and dying over and over at these bottlenecks kind of saps your desire to
play the game. You don’t so much feel
satisfaction when you beat these sections as you feel relief you won’t have to
bother with them again. That doesn’t
seem like a feeling game developers should be eager for players to have. You can get through it, of course, but it
kind of starts to feel like a grind by the end.
Another oldschool throwback in Shovel Knight comes in the
form of actual honest to goodness cheat codes.
We haven’t really had cheat codes for a long time now, but Shovel Knight
has more than 300 of them that let you do all sorts of things like starting
with various items / abilities, getting lots of money, skipping levels, and
much more. I love cheats!
My one real complaint (my whining about the difficulty is
admittedly pretty subjective) with Shovel Knight is that it has a co-op mode
that is exclusive to the Wii U version of the game. That is super lame and I’m not happy about it.

Shovel Knight is without a doubt the most successful
throwback indie 2D platformers on the market because it actually does just
about everything well. It doesn’t rely
exclusively on just one thing like uber difficulty, or gameplay gimmicks, or an
appealing art style like so many indie games do. It instead does all of these things and more to create a much
more fully realized total experience than most of its indie
contemporaries. Shovel Knight is the full
package that oldschool gamers and younger players alike will have a great time
with.
Disclosure: A review code was provided by the publisher