We’ve seen lots of sci-fi survival games about crash landing
on harsh alien planets or exploring worlds full of dinosaurs, but very few such
games take place out in the ocean and underwater. That is what Subnautica brings to the table and it is a
refreshingly unique take on the survival genre. It is currently in the Xbox Game Preview program, and it is still
admittedly pretty rough, but it looks fantastic and the foundations for a great
experience are already in place. It
will be interesting to see how it comes together in the months leading up to
the final release, but see our preview of the game for its current status right
here.
Subnautica page on Xbox.com
Subnautica has been in early access on Steam for about a
year and a half and launched in the Xbox Game Preview program in May 2016. It is somewhat concerning that the game has
been in early access for so long without a final release, but the fact the
developer was confident enough in it to put it on Xbox One means, hopefully, it
is at least reasonably close to being done.
We don’t have any sort of release window yet, though. For the pleasure of playing it early on Xbox
One it’ll cost you $20.
Subnautica is a first-person sci-fi survival game where your
space ship crashes into a world made up of seemingly endless ocean. You escape the crash in a life pod and from
there your objective is to survive. The
game has separate story modes, a freedom mode with no story but survival aspects,
and a creative mode where you don’t have to worry about survival and can build
whatever you want with unlimited materials.
We’ll mostly just focus on the freedom mode, for this article, though.
Survival in Subnautica requires you to eat food, drink
water, and make sure you don’t drown.
You’re exploring a world of nothing but water, after all, so monitoring
your air supply is of vital importance.
You find materials – either natural or wreckage from your ship – that
you can then use to build new items, weapons, structures, bigger air tanks, and
more. As I mentioned, though, deep
diving beneath the waves to find materials is dangerous, not only because you
only have limited air, but because the alien world is full of strange creatures
you have to contend with.
The crazy fish and other creature designs as well as the
undersea plant life in Subnautica are impressive and really drive home the
alien nature of the planet you’re on. I
also can’t stress enough how surprisingly fantastic the game looks. The underwater world you explore is gorgeous
and offers a surprising amount of variety in the terrain, creatures you
encounter, and the things you can discover.
It really is impressive looking.
There are some issues, though. The interface for building things is somewhat clunky and figuring
out how to do things and what everything actually does isn’t explained nearly
well enough yet. Movement on dry land –
in your escape pod or in any habitats you build – feels totally awful. Just walking around and looking at stuff is
so fast and frantic and jittery feeling even when I turned the sensitivity all
the way down. Out in the water the
movement feels awesome, though. Overall
game performance also needs work, especially when you finally build your own
submarine. Trying to drive the
“Cyclops” sub dumps the framerate down into the single digits, rendering it
basically unusable at this point which really limits how much of the game you
can realistically play since you can’t travel too far.

We’ll keep this article updated with any major news or
updates, so stay tuned.