
Game Details
- Publisher: Jeppe Carlson
- Developer: Double Fine
- ESRB Rating: “E10” for Everyone 10+
- Genre: 2D Platformer
- Pros: Cool music; precise controls
- Cons: Not any fun whatsoever; not very much content
- MSRP: $8
140 is a 2D platformer stripped down to the bare
essentials. There aren’t characters or
a story or really anything aside from the platforming gameplay itself. You play as a little icon that is a square
when it isn’t moving, a triangle when it is in the air, and a circle when it is
moving on the ground. You move around
similarly simple levels made up of basic geometric shapes in order to find a
key that shifts the level around a bit and lets you explore new areas. After a few rounds of this, there is a boss
fight. And before you know it, you’ve
seen everything the game has to offer after a little over an hour and you’re
left with a crushing sense of disappointment.
First, the good. The
actual platforming in 140 is flawless and perfect. Your movement is extremely precise and perfect and just feels
great. I also dig the soundtrack, which
is a good thing since the music plays a big role in the platforming. The timing of jumps and platforms moving and
disappearing and other features in the game are all tied to the beat of the
music, so once you feel the beat the platforming feels even better.
And now for the bad.
By stripping everything else out of the game except for the platforming,
140 gives you very little reason to want to play it. There is no story or context or anything to draw you in other
than the pure joy of platforming which, frankly, just isn’t enough these days
(and something I haven’t really felt since about 1988). It is boring and uninteresting and
unappealing. It is a very similar
approach to Electronic Super Joy, but at least ESJ had some personality to go
with its thumping soundtrack and bright colors. 140, on the other hand, revels in its blandness like it’s a badge
of honor. The minimalist design
philosophy extends to not even having a menu.
You can’t pause it! And if you
want to quit playing in the middle of a level, you have to play through the
whole level again because it doesn’t save!
At least the gameplay is good, right? No, not really. While the platforming is precise and feels fantastic and the
concept of having to move with the beat of the music is cool, the execution
here leaves a lot to be desired as a video game designed for human
enjoyment. It isn’t fun. At all.
It plays perfectly fine, but - it – isn’t – fun. You feel absolutely nothing when you play
140. It is all purely mechanical
execution that isn’t satisfying. Wait,
I take that back. You DO feel
frustration and annoyance and anger because the game gets really difficult,
really fast, and the precise timing required can get pretty crazy. You get all of the negative feelings without
the positive ones, so why do we want to play this again?
I hate 140. I hate
everything about it. It is artsy fartsy
BS that isn’t any fun. Remember that
“South Park” episode about the Prius and the smug people enjoying the smell of
their own farts? That is what games
like 140 remind me of. To put it a
different way, 140 is like math. Some
people really enjoy math and get satisfaction from solving complex
problems. I, on the other hand, always
hated math – particularly algebra – because it is so inflexible and mechanical
and boring. You just plug in the right
formula and out pops the answer. 140 is
the same way. It is mechanical and dry
and bland and boring. Some people might
like it, the same way some people like math, but it isn’t for me. Math nerds and robots might like 140, but
everyone else should skip it.