The term “walking simulator” is derisively thrown at a lot
of games these days, but the truth is you usually do have more to do than just
walk around and look at stuff. That
wasn’t the case in the original walking sim, Dear Esther, however, which comes
to Xbox One in the form of Dear Esther: Landmark Edition. In Dear Esther, literally all you do is walk
around a Scottish island and listen to a narrator for an hour, but that isn't necessarily a bad thing. Some might call it boring or say it isn’t a “real” game, but the quality
of the overall storytelling experience is undeniable and more than makes up for
the lack of interaction. See our full
review of Dear Esther: Landmark Edition for all of the details.
Game Details
- Publisher: Curve Digital
- Developer: The Chinese Room
- ESRB Rating: “T” for Teen
- Genre: Walking Simulator
- Pros: Looks great; amazing soundtrack; fascinating multi-layered story
- Cons: All you do is walk
- MSRP: $10
Dear Esther takes place on a dreary Scottish island where
you walk around and a narrator tells you snippets of a story as you reach
predetermined points. There are
actually multiple story threads going on all at once – the history of the
island and a handful of characters all connected to the island in various ways–
but it is up to the player to sort them all out and interpret them. Describing the story too much more than that
sort of defeats the purpose of playing the game, so I won’t do it, but I will
say that it is much more interesting than you’d initially think and it does
take some fascinating twists and turns as you piece everything together. It is possible to finish the game without
activating all of the narration, but you can still piece the overall story
together well enough without venturing too far off of the main path.
The phrase “walking simulator” has become a bit of a
derisive term for narrative-driven games that are deemed boring by the mouth
breathing masses because they don’t have a lot of gameplay interactivity, but
the truth is that most of them, like The Witness or Firewatch, do in fact give
you things to do besides just walking around and looking at stuff. Of course, there are also games on the other
side of the coin, like Dear Esther – widely considered to be the originator of
the genre – where the term applies fairly literally. All you do is walk around, look at stuff, and listen to a story
for an hour and then the game is over.
For the most part Dear Esther is pretty linear. There is a clear path to follow that takes
you along a Cliffside trail, through a valley, into a cave system, and out onto
a beach before leading you up to a radio tower. From the moment you start the game the blinking red light on top
of the tower is the first thing you see and you know it will be your
destination, but the journey to get there takes you through some unexpected
places. There are occasions where you
can go off the trail to investigate an abandoned house or cave – and you’ll
need to if you want to activate all of the narration as well as come across the
bare handful of collectibles the game has to get an achievement – but even if
you do choose to wander around the game’s run time doesn’t stretch much beyond
an hour or so.
The gameplay itself is as simple as you can get. You just use the left analog stick or d-pad
to move, the right stick to look around, and that’s it. All of the other buttons only serve to zoom
in the camera view. You can’t jump or
run or even interact with anything.
Just slowly walk around the island and look at stuff while the narrator
tells you pieces of the story.
That means Dear Esther’s entire appeal pretty much comes
down to the presentation, so it had better be really darn good, right? Thankfully, it is, and Dear Esther showcases
stunningly beautiful scenery more often than not as your trek around the island
starts at late afternoon and extends into the evening. That isn’t to say it is a great highly
detailed current-gen looking game, because it isn’t, but it makes fantastic use
of lighting and texture details in key areas to draw your attention to
important things. These highly polished
moments of natural beauty are a big part of what keeps you compelled to move
forward.
The sound is also very, very well done in Dear Esther. The narration is clear and easy to
understand but the music almost steals the show. The music is just incredibly good as it builds from simple notes
at the beginning of your journey to more complicated compositions by the
end. It does a fantastic job of setting
and maintaining the mood as you explore the island and complements the natural
beauty you’re seeing.

Disclosure: A review code was provided by the publisher.