
So what am I doing reviewing Titanfall 2, the sequel to a
multiplayer-only game? Because it has
an actual amazing single-player campaign this time around that’s why! In fact, Titanfall 2’s campaign is one of
the best shooter campaigns of the year, and that is saying something
considering DooM, Gears 4, and Infinite Warfare all had pretty great campaigns
themselves in 2016. If you like
multiplayer, Titanfall 2 obviously has you covered. And if you like single-player, Titanfall 2 is actually totally
worth buying just for that. See all of
the details here in our full review.
Game Details
- Publisher: Electronic Arts
- Developer: Respawn Entertainment
- ESRB Rating: “M” for Mature
- Genre: FPS
- Pros: Great campaign; awesome feeling gameplay; giant freaking robots; nice presentation
- Cons: No bots in MP; story
- MSRP: $60
Titanfall 2’s story is kind of a mess because the first
game’s story was a mess told through voiceovers during multiplayer matches in
its fake campaign mode, but you don’t really need to know the details to get
the gist of it. You play as a lowly
ground soldier who is given a field promotion to Titan (giant robot) pilot when
the Titan’s previous pilot dies. You
and your new Titan buddy then carry out the deceased pilot’s mission and along
the way discover a crazy new weapon the bad guys are planning on using against
the Militia (your team). What makes it
all work is that your Titan actually has a personality and a real bond forms
between not just the in-game pilot and Titan, but with you as well.
Titanfall’s greatest strengths have always been the Titans
themselves as well as the freedom of movement you have while running around
outside of the Titan on foot, and the campaign in Titanfall 2 delivers hot
steaming servings of both. While on
foot you can double jump, wall run, and more and the controls feel absolutely
amazing. There are a few platforming
sections in the campaign that are stunningly fun because they seem impossible
yet you can fly through the air and kick off walls and change direction and do
all sorts of crazy stuff with ease. I
can also happily say that Titanfall 2 actually takes the kid gloves off and
lets you just play and have fun in the campaign. You aren’t following an A.I. around and doing what they tell you
when they tell you like in Call of Duty.
Instead the campaign battles play out more like a Halo game where you
can approach situations in a million different ways and from any angle and
actually make your own fun. There are
also a couple of really, really innovative sections during the campaign that I
won’t spoil, but they’ll leave your mouth agape and you will say WOW.
A lot of the campaign is spent outside of your Titan on
foot, but you do still spend some meaty chunks of time piloting the big guy as
well. These Titan sections usually pit
you against enemy Titan robots and are some of the most intense and fun
sections of the game. While you’re
light and nimble as a pilot, your Titan is hulking and slow and more
methodical, which gives the gameplay a nice variety and change of pace. Fighting enemy Titans is also a lot more
difficult than fighting regular soldiers, too, so the Titan fights are much
more strategic and thoughtful than you’d expect. There are even some boss fights against more powerful Titans that
are some of the best giant robot battles we’ve played in years.
Put all of this together and you have a pretty great
campaign that, like I said, is among the best I’ve played all year. The level designs are great, the gameplay is
fantastic both on foot and in your Titan, and there are some genuinely
innovative and fresh and new things going on that you won’t expect. We always knew Titanfall would be a great
single-player game, and I’m happy to say we were right.
What about the multiplayer side of things? Well, it’s largely the same as Titanfall 1,
but with some slight changes. Titans
now have a system of batteries you scavenge from the battlefield to recharge
their “health”, which is kind of a neat idea.
When a pilot “rodeos” a Titan (as in jumps on top) it is no longer a
one-hit KO like in the first game and instead they just steal a battery which
can then be given to a teammate or put in their own Titan. Beyond that, Titanfall 2 offers mostly the
same multiplayer modes and overall experience as the first game, though it is
on a collection of all new maps. Having
exclusively new maps, along with totally new Titan classes, has sort of turned
off fans of the first game hoping their favorite maps or Titans would return,
but I don’t mind it. New stuff is
good.
One feature that is not present in Titanfall 2’s multiplayer
is an offline mode against bots.
Considering Gears 4 and Infinite Warfare (and Modern Warfare Remastered)
all had offline modes with bots, I have to knock Titanfall 2 down a peg. It is a great game, but not as feature
complete as the competition.
The presentation in Titanfall 1 was a bit of a sore spot
because it didn’t exactly look like a fancy new generation shooter like it was
marketed as. It just looked OK. Thankfully, Titanfall 2 has much more
polished and detailed visuals and looks much better overall. It runs at a silky smooth 60FPS at all
times, even with tons of soldiers and Titans running around. The sound is likewise very good with solid
voice acting, good music, and great combat sound effects.
In the end, Titanfall 2 is a great sequel that actually
lives up to the hype and promises and potential that the first game fell short
of. The multiplayer component is solid
as you’d expect, but it is in the stunningly good single-player campaign that
Titanfall 2 impresses the most. At the
full $60 MSRP I might not suggest buying Titanfall 2 just for the solo
experience, but the price has been rapidly fluctuating since launch (I got my
copy for $35 less than 2 weeks after launch …), so if you find it for cheaper,
buy it. Folks that plan to play both
solo and multiplayer can spend a little more.
Either way, I highly recommend Titanfall 2 as one of the best shooters
of 2016.