
I think it is important to look at why hunting games have
mostly disappeared over the last 4 years before we dive into the new ones,
though. On the Xbox 360 and PS3 Activision was pumping out at least one new
hunting game per year but it, as seems to be that particular publisher’s
tendency, latched onto a couple of trends and tried to ride them for far, far
too long. Those trends were Kinect and peripheral games – see the multitude of
awful Kinect outdoors games or games that came bundled with cheap crappy light
guns – and “extreme survival” hunting games. There were several years where the
only hunting game was a glorified survival horror experience where vicious
animals were stalking the player through a “story”. While novel at first, these
games weren’t really what fans of the genre wanted. And, yes, hunting games definitely
do have fans. A lot of them, in fact. Interest waned. Sales went down. And
instead of trying something different, Activision simply quit. Because
Activision sucks.
Fast forward to 2017 and hunting games are making a
comeback. From developer Neopica and published by Big Ben Interactive, Hunting
Simulator is coming to Xbox One and PS4 in Summer. Also coming to consoles
sometime this year is theHunter: Call of the Wild from Avalanche Studios
subsidiary Expansive Worlds and published by astragon Entertainment.
Both games promise open world realistic hunting simulations
and online co-op so you can hunt with your friends. Both also will offer
multiple species to hunt, plenty of guns and items to choose from to help track
animals, and at least a couple of different locations in Europe and North
America to explore.
Something of particular note about theHunter: Call of the
Wild is that it uses Avalanche Studios’ open world engine – the same one they
made Mad Max and Just Cause 3 with – which means the game looks pretty
stunning. The hunting locations – one in Germany and one in the Pacific
Northwest in North America - are massive with 50-square miles to explore
including wetlands, dense forests, open fields, and more and are full of dozens
of species of animals. You’re free to hunt wherever, however, and whatever you
want but the game also has missions to complete as well as a progression system
to level up and unlock new items / abilities.
Hunting Simulator, on the other hand, is a little smaller
scale but with the same basic concepts. It offers more locations to hunt in –
12 different areas compared to theHunter’s 2 – but they’re smaller and less
diverse. Not that that is necessarily a bad thing, mind you, just noting the
differences. Hunting Simulator also doesn’t look nearly as pretty as theHunter:
Call of the Wild, though we’ll have to see both of them in action on consoles
to really make any true judgment on that.
I’m definitely looking forward to playing both theHunter:
Call of the Wild as well as Hunting Simulator later in 2017 but my final
thought for this preview is a question – Why are all of the hunting games,
farming simulators, and other good ol’ American redneck-style games developed
in Europe? Both of these games are from European developers. Activision’s
Cabela’s games were made by Cauldron and Fun Labs – both European. Are American
developers ashamed of making these sorts of games? Seriously, I’d like to know.
Be sure to keep an eye out for both Hunting Simulator and
theHunter: Call of the Wild as they come to PS4 and Xbox One later in 2017 if
you’re a fan of hunting games. And stay tuned to PSXBoxIndies as we plan on
reviewing them both. Now if we could just get some decent fishing games I'd be all set.