
Game Details
- Publisher: Powerhoof
- Developer: Powerhoof
- ESRB Rating: “T” for Teen
- Genre: Dungeon Crawler / Party
- Pros: Awesome art; great music; fun gameplay; lots of content; excellent multiplayer game
- Cons: Not as fun solo; no online play
- MSRP: $15
Crawl is an asymmetrical local multiplayer (local only, no
online play, and there are A.I. bots if you need them) game for up to four
players. Your objective is to escape the dungeon and to do that you have to
reach level 10, then find and use a portal that takes you to a boss monster,
and then kill the boss so you can escape. This is easier said than done, of
course, because your three friends sitting on the couch next to you are trying
their best to stop you by playing as ghosts who control the monster hordes that
stand in your way.
If a ghost player kills the hero, that player then becomes
the hero while the previous hero is now a ghost and the cycle continues kill
after kill, floor after floor, until someone wins. Of course, if you challenge
the boss monster three times and lose, then no one really wins. Well,
technically the ghost players “win”, but in doing so they unleash the boss
monster on the rest of mankind and plunge the world into darkness. Uh, “Go
team”, I guess.

The ghost characters are not corporeal but can attack in a
couple of ways. They can possess pots and furniture and hurl them at the hero
as well as take control of traps and spring them at the right opportunity.
Ghosts can also use summoning portals to call in monsters, which they will then
directly control. There are sixty monster types in the game, all of which play
a little differently. Ghost players collect Wrath which they can use to upgrade
their monsters to make them bigger, stronger, and more powerful.
As you can imagine, the game starts out pretty slowly as
everyone has dinky monsters and the hero only has lame weapons and no
abilities, but as the game progresses and everyone gets more powerful things
get pretty crazy. The player controlling the hero can change multiple times per
game and the constant changes in the dynamic of who is a ghost and who is a
hero and who has the best monsters etc. really makes every round you play
distinct and fun in its own way. No two rounds will ever be the same, and
that’s awesome.
My only real complaint with Crawl is that, while it does
have A.I. bots so you can play it solo if you want, it isn’t nearly as fun by
yourself as it is in multiplayer. Even with two players the game is
exponentially more fun, and having a full squad of four human players makes it
incredibly good. I don’t really fault the game for not having online play, as
this sort of experience is much better in local multiplayer, but it did need
something a little more meaty for solo players. Keep this in mind if you’re
considering buying it.
The presentation is simply awesome in Crawl with a fantastic retro sprite-based aesthetic that looks fantastic. Despite having relatively simple character designs you always know exactly what is happening at all times, which is really quite an accomplishment considering how crazy things can get. The backgrounds also look absolutely fantastic. Crawl also sports an outstanding chiptune soundtrack and great monster noises that perfectly set the mood.
In the end, Crawl is a fantastic local multiplayer game all
around that I can’t recommend highly enough if you have friends around to play
it with. The constantly shifting dynamics of who controls the hero and the
various monsters make the game fast paced, frantic, and very fun. With this
much fun and almost limitless replay value for just $15, Crawl is a no-brainer.
Buy it.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.