
Game Details
- Publisher: Curve Digital
- Developer: No Brakes Games
- ESRB Rating: “E” for Everyone
- Genre: Puzzle
- Pros: Clever puzzles; fun co-op; nice presentation; good achievements
- Cons: Occasionally frustrating due to controls
- MSRP: $15
Human: Fall Flat is a physics-based puzzle game where you
control a customizable dough boy looking “human” and guide them through 3D
worlds in order to reach an exit door. At first, the worlds are small and the
puzzles simple, but they get bigger and more complex as the game goes on. There
are less than ten levels total, but it will still easily take you 5 hours or so
to finish them all the first time. And you can add on a few extra hours if you
want to try to get all of the achievements and find all of the secrets the game
has to offer.
Human: Fall Flat isn’t a game you’ll finish once and never
play again, however. Each puzzle usually has multiple solutions and thinking
outside of the box to figure things out in clever ways is a blast. In fact,
sometimes you don’t even have to solve the puzzles at all and can just climb
over walls and skip entire sections of the levels entirely. Human: Fall Flat
gives you almost total freedom to do things however you want (kind of like Prey 2017 minus the aliens) and it is awesome.

So what about the actual gameplay in Human: Fall Flat? As I
mentioned, it is a 3D puzzle game where you solve physics-based puzzles. You
move your character around with the left stick, control the camera with the
right stick, jump with the “A” button, and use the left and right triggers to
grab and hold onto stuff with the character’s hands. The camera position also
controls where the hands are moving and grabbing so, for example, having the
camera straight behind the character makes them reach directly forward, or
pulling the camera down low makes their arms reach high into the air. With
these simple controls your character can move around, jump, grab ledges and
pull themselves up, pick up items, and more.
It’s all pretty intuitive once you wrap your head around it,
but it is also undeniably awkward as your floppy character doesn’t always do
quite what you want them to and sometimes the physics can be unpredictable.
You’ll think you’re executing something properly but a window just won’t break
or a board or something simply won’t move how you want. This can be
frustrating, but it never got to the point where I wasn’t having fun. The
awkwardness in the controls is part of the game’s charm and accomplishing great
things with a floppy dough person is very satisfying. Frankly, if the game had
super precise controls it just wouldn’t be nearly as interesting or fun.
The presentation in Human: Fall Flat is fairly simple, but
very appealing. The 3D worlds are made up of solid colored polygons with no
textures, but the visuals are clear and sharp and consistent so you always know
what you’re looking at. The minimalist style is totally appropriate and works well
here. I also like the subtle use of sound and music while playing. There isn’t
a rousing soundtrack accompanying your actions, but rather more ambient
environmental sounds that give the game a dreamlike feel. I like it.
All in all, Human: Fall Flat is a fun and fresh take on
physics-based puzzles that we had a great time with. The wide variety of puzzle
types and multitude of different ways you can solve them all make for a very
satisfying experience that players of just about any skill (or cleverness) level
can enjoy. Add in a second player in local co-op and a while new layer of
strategies and solutions opens up and the game gets even better. If you enjoy
puzzle games and / or you’re looking for a new co-op game (give Manual Samuel a look too, while you're at it), Human: Fall Flat is
pretty easy to recommend. Buy it.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.