Bethesda and Arkane Studios’ re-imagining of the Prey
franchise is a wonderful throwback to oldschool immersive exploration design
brought up to modern 2017 standards. The story of stealthy aliens taking over a
massive space station and how your character deals with them, as well as the
surviving humans, is absolutely fascinating. The real star in Prey, however, is
the incredible amount of freedom you have in tackling objectives and building
your character’s arsenal of abilities as every situation has multiple ways of
getting through it. The only real letdown in Prey is the clunky combat and
bland enemies you face, but you’ll be having so much fun doing everything else
they can be forgiven. For all of the details see our full Xbox One review of Prey
2017.
Game Details
- Publisher: Bethesda
- Developer: Arkane Studios
- ESRB Rating: “M” for Mature
- Genre: FPS
- Pros: Exploration is awesome; lots of build options; good music; fascinating moral choices; replay value
- Cons: Load times; clunky combat; boring enemies; too long
- MSRP: $60
Veteran gamers are probably vaguely aware of another game
called Prey that was on the Xbox 360 and PC back in 2006. Despite having the
same name, and the fact Bethesda bought the rights to the franchise with the
intent of making a sequel, this new Prey game in 2017 has nothing to do with
the old one besides the title. If you’re interested in Prey 2006 it was a
pretty decent sci-fi FPS at the time, but I can’t say for sure how it has held
up in the last 11-years.
Prey 2017 (from hereon referred to simply as Prey) is the
story of Morgan Yu – a scientist on the Talos 1 space station. The scientists
there have been investigating a dangerous alien species called Typhon and using
them to produce all sorts of technology as well as human body modifications. As
expected in a setup like this, the alien samples escape and take over the
station and it is up to Morgan to try to stop them. Whether that means blowing
up the station (along with the other surviving humans), killing only the Typhon
with weird science, or saying “screw it” and leaving before the job is even
done, the choice is yours.
Prey is a first-person open world game where you are free to
explore the station. You can pick up a huge range of items in the world and
recycle them to create resources that you can then turn into useful items such
as med kits, upgrade materials, bullets, guns, and more. You get into a rhythm
of scouring every room for items and keycards and everything else you can get
your hands on. Preventing you from having free reign to do whatever you want
are the various aliens lurking about, of course.
The Typhon aliens come in various forms with the most common
being the mimic. Mimics, as their name implies, can mimic any item in the
environment so you never know when a coffee cup or food item or trash can might
be an alien in disguise waiting to pounce on you with its gross little tentacle
arms. Other Typhon include bipedal humanoids with elemental forms, giant
floating blobs with various abilities, and even some very large, very strong,
very scary ones that start showing up midway through the game.
I’m sure that all sounds cool, but the Typhon are actually
pretty lame. They’re all really just amorphous black blobs that are temporary
annoyances that get in the way of the fun exploration. Fighting them isn’t
particularly fun, either, as the combat in Prey is decidedly clunky. The
shooting and aiming just doesn’t feel satisfying at all as the weapons are
weak, the enemies surprising bullet sponges, and the combat encounters
repetitive. Making it even worse is that the amount of combat greatly increases
throughout the game as the aliens take over the station. Your first encounters
with the Typhon are very intense and scary but that feeling quickly fades as
you realize just how boring and repetitive and lame they actually are.
The upgrades you choose affect how you can get around the
station itself. Higher hacking or repair abilities will let you bypass doors or
other blocked areas, for example. Or investing in strength abilities will let
you simply pick up and move heavy objects blocking doors out of your way. With
a special Gloo Cannon (that shoots ball of expanding foam) you can build
pathways to climb around and across and over almost any obstacle in the game.
Investing in alien abilities opens up a totally new set of skills that let you
bypass locked doors and other things as well.
In no other videogame I can think of has entering a locked
room had as many options as it does in Prey. Do you hack the door? Do you find
the right keycard on a body somewhere? Do you simply break the window? Do you
shoot the door release button with a foam dart? Do you use a maintenance tunnel
connected to the room? Do you climb above the room and drop in from the
ceiling? Do you transform into a smaller form and enter through a hole? Any of
these options and more are available to you to solve pretty much any
exploration puzzle in Prey, and it is awesome. Exploration is always handsomely
rewarded, too, as vital resources or keycards and passwords are scattered
around pretty much everywhere, so doing everything and trying anything is
always worth it.

It is a shame that Prey’s flaws are so prevalent in between
all of the great exploration and freedom the game offers. In addition to the
mediocre combat – which, while mediocre also can be incredibly difficult in
spots if you don’t have enough medkits or ammo – there are other problems, too.
The game has incredibly long load times when traveling between areas. Also, the
game stretches its concept way too thin by the end and you just want it to be
over with. You end up going back and forth across the station multiple times on
fetch quests and it just stops being fun. It took me 15-hours to beat the first
time and it probably would have been better without the last third.
Presentation wise, Prey is pretty solid in most areas. The
character models are not great and the aliens are bland looking blobs, but the
environments look great, the lighting is awesome, and the space walking
sections – yes, you do venture outside the station quite a bit – are gorgeous
looking. The sound design is also very good for the most part with some great
music and sound effects for everything, though I’m not a fan of how the “battle
music” kind of spoils enemy encounters since you’ll always know when an alien
is around ahead of time.
Ultimately, Prey is a pretty darn good experience even with
some issues. I honestly wonder if the game wouldn’t have been better as a pure
walking simulator-style game with little or no combat like The Assembly or
Alien: Isolation (the alien parts, at least). The best parts are easily solving
puzzles in unique ways and exploration and the combat just gets in the way
here, particularly in the latter half of the game when things are kind of
running out of steam anyway. Like I’ve said many times in this review, though,
the good parts in Prey are insanely good and make the experience totally
worthwhile. The incredible amount of freedom in using your imagination to come
up with ways to do things is truly a wonder and the wide range of build types
gives Prey excellent replay value. Prey falls just short of being great, but it
is still very good and worth a look. Buy it.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.