
Game Details
- Publisher: Bossa Studios
- Developer: Bossa Studios
- ESRB Rating: “E10” for Everyone 10+
- Genre: Simulation
- Pros: Silly concept; extra modes
- Cons: Bad controls; not fun; dumb
- MSRP: $13
I Am Bread has you playing as hunk of bread trying to get
toasted. If you touch the floor or other dirty things around the kitchen /
house on your way to a heat source, your deliciousness goes down. The idea is
to get toasted as quickly as possible without getting too dirty / grimy.
Sounds mildly intriguing, right? Well, actually playing it
is like some sort of medieval torture. Each of the four corners of the bread is
controlled by one of the four shoulder buttons while the left stick moves you.
By just moving the stick the bread will inch along, but if you press the
correct shoulder buttons along with moving the stick you’ll zig-zag around or
flip over and move much faster. You can stick to any surface so climbing around
on walls or across the ceiling isn’t just possible, but required to actually
make any progress.
Actually executing what you’re supposed to is the real
problem in I Am Bread, though, as nothing ever seems to work like you think it
will. The physics engine constantly screws you over, the camera constantly
spazzes out and gets in the way, and the controls never ever feel intuitive or
comfortable. The game just isn’t particularly fun to play. On top of that, it
is shockingly frustrating and unforgiving and some of the levels are absolutely
devilish in their design. There aren’t any checkpoints, either, so when you
mess up late in a run you have to do the whole thing over. Perhaps most damming
is that the experience also isn’t as funny and silly as you’d hope. It’s just
as dry and bland as boring as the piece of bread you’re playing as.
Far better than the “story” mode (yes, the game does have a
story) are the extra modes that have you playing as a baguette and destroying
everything and a zero-g mode where the bread has thrusters on it. These extra
modes are just the sort of silly bite-sized fun that focus on the absurdity of
the concept that the whole game should have from the start.
I’m not inherently against so-called YouTube bait games like
this, but to be successful the game needs to actually be good and not just try
to sell on the absurdity of its premise. Games like Mount Your Friends or QWOP
with similar control schemes are actually fun to play. Games like GoatSimulator, Human Fall Flat, or Manual Samuel with the same “intentionally bad”
design MO are, again, actually fun to play. I Am Bread, by contrast, isn’t fun
or funny or interesting. It’s just boring and plays bad without any of the
payoff or satisfaction of the previously mentioned games. Just like CatlateralDamage or Surgeon Simulator, I Am Bread is far better as a silly concept than it is an
actual game you’re expected to pay money for. Skip it and play something
better.