Games like ABZU, RiME, Journey, and Firewatch give you great
presentation, great stories, AND actual gameplay, which is why they stand out
above the crowd. Joining them as one of the best the walking simulator genre
has to offer is What Remains of Edith Finch, a fantastic narrative driven
adventure that not only checks the good story and great presentation boxes, but
has multiple unique gameplay styles that make it one of the most memorable
games of 2017. See our full Xbox One review of What Remains of Edith Finch for
all of the details.
Game Details
- Publisher: Annapurna Interactive
- Developer: Giant Sparrow
- ESRB Rating: “T” for Teen
- Genre: Narrative Driven Adventure
- Pros: Fascinating story; lots of varied gameplay styles; nice presentation; lots of absolute “wow” moments
- Cons: Too short
- MSRP: $20
What Remains of Edith Finch is the story of a cursed family
and their crazy house on an island off the coast of Washington state. Eleven
members of the Finch family have lived in the house and all died early and
sudden deaths. When a family member passed, their room was sealed off with all
of their belongings inside, which means there is a lot of wasted space taken up
by locked rooms. In order to make space for new members of the family, the house
just kept getting added onto with new floors and rooms until it was a
Frankenstein’s monster of a house. Or, as my first thought, it kinda looks like
The Burrow in “Harry Potter”. You visit the house as Edith Finch, the last
surviving member of the Finch family, as she explores the house and discovers
secret passageways that allow her into all of the sealed rooms so she can learn
about her family’s unfortunate past.
If walking around a big weird house and learning about your
family sounds familiar, that’s because Gone Home did this a few years ago.
Unlike Gone Home, however, What Remains of Edith Finch has a more interesting
story to tell, a cooler house to explore, and actual gameplay that makes Gone
Home seem like a boring pile of puke. Yeah, I went there.

Those moments are what make What Remains of Edith Finch so
special. The story of the family is fascinating and the various sad and
shocking ways so many of them died – and actually playing through them rather
than just watching or being told about them like in so many other walking
simulators – is just really incredible. Having so many different gameplay
mechanics that all work so well is an astounding accomplishment and for it to
all come together into such a coherent whole really showcases developer Giant
Sparrow’s talent. My only complaint is that I wish it were longer, but I also
have to concede that if much more were added to pad the two-hour runtime it
would probably ruin the fine balance and pacing the game currently has.
The presentation in What Remains of Edith Finch is just as
nice as the rest of the game with fantastically detailed graphics, great voice
work, and a solid soundtrack. One touch I really like is that the story is told
both through narration as well as words that actually appear in the world.
These words help point you in the right direction to keep you moving forward,
not that you could necessarily ever get lost, but are accompanied by subtle
little automatic camera nudges to make sure you’re looking where you’re
supposed to so you don’t miss anything important. Far too often in other
walking simulators have I missed stuff because I was too busy gawking at something
pointless, so I’m a fan of this style of lightly giving you a push in the
proper direction when necessary.
I’ve always defended the walking simulator genre as being
worthwhile experiences even if they don’t have traditional gameplay, but I have
to admit that what separates the great ones from the rest of the growing pack
does ultimately come down to giving you something more interesting to do than
simply walking around like in Everybody's Gone to the Rapture or Dear Esther. When you are more involved and active in the story
through actual gameplay it makes the whole experience that much more satisfying
and enjoyable and memorable and this is why What Remains of Edith Finch is so
darn fantastic. It is a complete package of presentation, story, storytelling,
and honest to goodness gameplay that is simply outstanding. It’s always kind of
hard to recommend a two-hour game with a $20 price tag, but when it is one of
the best experiences of the generation I think the price is justified. What
Remains of Edith Finch is highly, highly recommended for a purchase.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.