Indie sci-fi FPS Morphite’s core concept of mixing No Man’s
Sky’s procedurally generated planets and creatures with some Metroid
Prime-style FPS platforming and scanning sounds like a game design home run.
How could it possibly go wrong? By being boring, that’s how. Having a
potentially infinite number of planets to explore doesn’t mean much then they
are all just barren deserts with one or two things to do, but that’s Morphite
in a nutshell. Maybe the concept proved to be too ambitious for the devs, but
Morphite is pretty disappointing. See our full Xbox One review for more.
Game Details
- Publisher: Crescent Moon Games
- Developer: Blowfish Studios, We’re Five Games
- ESRB Rating: “T” for Teen
- Genre: FPS Adventure
- Pros: Appealing visual style; dinosaurs
- Cons: Incredibly, deeply, mind numbingly boring
- MSRP: $15
Morphite is the tale of a girl’s search for an extremely
rare and valuable resource known as, you guessed it, morphite. With the help of
a scientist / inventor friend, she is able to travel to distant planets in
search of resources, materials, and information on the mysterious morphite and
how it helped shape the known universe.
The actual gameplay, unfortunately, isn’t quite up to par
with the lofty ambitions of the story. Playing in a first-person-perspective
your job is to travel to various planets in order to scan plant and animal life
and mine mineral deposits (and kill stuff …) for resources. The idea is that
you sell the scans for money and then use the money and resources to buy upgrades
for your space ship as well as your weapons and other items. And you’ll need a
LOT of money and a TON of resources because everything is crazy expensive. And
thus begins the gameplay loop at the core of the experience that is stretched
out into a full game.

The gameplay mechanics are a bit off as well. Everything is
really loose and floaty feeling. Granted, none of the enemies ever put up much
of a fight (they mostly just sort of lazily run at you, really) and the
platforming never requires much precision, but it doesn’t feel particularly
good to play. So, in other words, not only does the game not give you anything
especially interesting to look at and explore, but it isn’t engaging to play
either. It’s all competently built, but boring as heck.
Morphite’s most distinctive feature is its flat low poly art
style. I actually find the brightly colored, though textureless, visuals to be
pretty appealing, so it’s a shame the game around them isn’t better. The sound
is also fairly solid with good music and sci-fi sound effects, though the voice
acting in cutscenes isn’t spectacular.
I’ll be honest; the main reason why I wanted to play
Morphite was because there were dinosaurs in the preview videos. I’m a sucker
for anything with dinosaurs, so the promise of a sci-fi exploration game with
planets full of dinosaurs had my full attention. For the game to end up so lame
and limp and boring and repetitive and even the encounters with dinosaur creatures
to be so uninspired and unsatisfying, well, Morphite is pretty disappointing. I
can’t recommend it. Skip it.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.