Judging only by the first wave of enemies in Super Hydorah you’d
be forgiven for thinking it is just a Gradius clone. I mean it’s exactly the
same. Play just a tiny bit further, though, and Super Hydorah quickly
establishes its own identity with a much steeper difficulty curve, unique power
up system, and branching paths through its campaign. With great feeling
controls, deliciously oldschool presentation, and surprising amount of content,
Super Hydorah is a throwback homage SHMUP fans will love. It is very, very
difficult, though, even by notoriously difficult SHMUP standards, but that just
means it’s all the more satisfying when you win. Continue reading our full
Super Hydorah Xbox One review for all of the details.
Game Details
- Publisher: Abylight Studios
- Developer: Locomalito and Gryzor87
- ESRB Rating: “E10” for Everyone 10+
- Genre: Shoot-em-up
- Pros: Great presentation; awesome feeling gameplay; lots of content; challenging
- Cons: Very, very, VERY challenging
- MSRP: $12
Super Hydorah is a throwback to oldschool side-scrolling
shoot-em-ups like Gradius and R-Type. You fly from left to right as the level
scrolls towards you bringing enemies, power-ups, obstacles, and more into your
path. What makes it interesting is that you have a lot of control in
determining what power-ups you pick up, which has a dramatic impact on your
path through a level. Special enemies drop power-ups that cycle between speed,
shield, or special weapons (like bombs) and you pick the one you want by
waiting for it to change color. Regular enemies drop red and green icons (that,
again, cycle between them so you just wait to pick up the color you want) that
upgrade your main and secondary weapon. Depending on what upgrades you choose
to pick up you will have a harder or easier time through a level. That’s cool.
The customization gets even deeper the further into the game
you get because you unlock new weapons after each level you beat. At first
you’ll start the game with simple blasters and bombs, but beat a few levels and
suddenly your arsenal has a ton of interesting and unique weapons to choose
from. Selecting the right combination of weapons before each level can make a
big difference.

I’m not going to lie, Super Hydorah can be incredibly
frustrating. I love SHMUPS and have played dozens of them (see our Raiden V, Ghost Blade HD, Solar Shifter EX, and Sky Force Anniversary reviews) but by the second
level here I was already struggling. It isn’t as if it ever throws a ton of
enemies at you or a blinding screen-filling hail of bullets, either. Super
Hydorah’s difficulty comes from having to memorize enemy placement and patterns
and then the absolute precision required to navigate through it all. One lapse
of concentration, one slip on the controller, or being just a pixel or two out
of position will ruin a run. Despite being slower and simpler and far less
hectic than a Japanese bullet-hell game, Super Hydorah is somehow more intense
and exhausting to play.
It’s fun, though, because it is also absolutely fair. When
you die it is 100% your fault. Learning the levels and beating tough areas is
incredibly satisfying. You keep coming back again and again and again because
you know you can do better. It is addictive and rewarding in all the best ways
that made fans fall in love with SHMUIPS in the first place. Super Hydorah is
awesome.
The presentation in Super Hydorah is beautifully oldschool
8-bit-style visuals complete with optional CRT filters. The graphics are
typically bright and colorful and there is a nice variety to enemy designs and
backgrounds.
Overall, Super Hydorah is among the most difficult
shoot-em-ups available for Xbox One, but it is also one of the most fun and
satisfying as well. Oldschool fans of the genre will definitely love the lack
of hand holding and high level of challenge. There is a lot of content here,
too, with 21 levels, tons of upgrades, solo and local co-op modes, and an extra
unlockable minigame. Shoot-em-up fans will love Super Hydorah. Buy it.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.