
Game Details
- Publisher: The Astronauts
- Developer: The Astronauts
- ESRB Rating: “M” for Mature
- Genre: First-Person-Narrative-Adventure
- Pros: Gorgeous visuals; fascinating world to explore; investigation segments
- Cons: A little bit of handholding would have been nice
- MSRP: $20
The Vanishing of Ethan Carter starts off with a message from
the developer saying that the game won’t hold your hand and provide hints as
you play, and they really mean it. You’re just sort of dropped into the game
world and left to figure things out on your own. There is a main path to follow
through everything that will take you right to the end of the game, but unless
you venture off the beaten path and explore you won’t get all of the story or
do any of the side missions. You’re required to do everything in order to see
the full story, though, so I really wish the game gave you a little more help
now and then.

The actual gameplay in The Vanishing of Ethan Carter
consists of walking through a large open world and exploring. Along the way you
find evidence of murders and have to piece clues you find together in order to
figure out what happened. For example, you’ll find a body with head trauma, and
the rock that caused it, and the train that cut off the person’s legs (yeah).
Once you find all the stuff scenes with people pop up and you have to put them
in chronological order so Paul Prospero can use his nifty mind powers to view
the sequence of events as they happened.
There are multiple crime scenes, as well as some other
important things scattered around, and they all feature different puzzles to
solve and require some creative thinking to figure out. As I mentioned, though,
nothing is highlighted or made to stand out to point you in the right
direction, so scouring an area for clues can be kind of a pain. With that said,
however, the investigations and piecing together the crimes are definitely the
best part of Ethan Carter, so you sort of put up with the item hunt because the
puzzles are genuinely satisfying to solve.
Giving you actual stuff to do is just one of the things I
mean when I say Ethan Carter feels more like a modern walking sim than one that
came out in 2014. Other examples are that you can actually run and move at a
decent speed, so you aren’t just trudging slowly along like in Everybody’s Goneto the Rapture. Also, once you reach the endgame and need to backtrack to find
anything you missed, the game lets you instantly teleport back to key locations
rather than making you walk. Granted, this was added after the original release
of the game, but it is an amazingly user-friendly feature that I really appreciate
and makes the game much better and more playable than most other walking sims
from the earlier days of the genre. The Vanishing of Ethan Carter was ahead of
its time in a lot of ways and I really wish I could have played it sooner as my
perceptions of the genre would have been a lot different.
Ethan Carter also looks like a modern release thanks to the
switch to Unreal Engine 4 for its PS4 release in 2015. The game is absolutely
gorgeous looking and the wilderness you explore is almost photo realistic. It’s
really incredibly stunningly good looking. The sound is also very good with an
excellent soundtrack that swells and fades at all of the right moments and some
well done ambient environmental sound effects. The voice acting is only OK (and
the character models are only OK), but everything else is fantastic.
All in all, The Vanishing of Ethan Carter is another
fantastic walking simulator / narrative adventure that fans of the genre will
really enjoy. I would say, however, that because it is kind of hardcore in its
reluctance to give you hints I can’t easily recommend it to genre newbies
(Firewatch or Edith Finch are better to start with to ease into the genre), but
walking sim vets will be able to figure everything out. If you enjoy walking
sims and haven’t played The Vanishing of Ethan Carter on other platforms, I
highly recommend it on Xbox One.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.