Monday, December 9, 2019

Eric Vs. 365 - Day 162 - Star Wars Episode III: Revenge of the Sith

Why is it so hard to make a good Star Wars game? Almost all of the Star Wars games I've been trying to play for this project have some sort of bad gameplay idea or poor design that sucks all of the fun out of being a space wizard with a light sword. It's like developers didn't know why Star Wars was popular and couldn't figure out how to make a game out of it, or something. Anyway, today's game is Star Wars: Episode III: Revenge of the Sith and it's kinda fun and kinda bad. Read on for more and to watch gameplay.

I don't mind Episode III as a movie, to be honest. In fact, it's probably my 3rd favorite out of the whole franchise. It's just cool stuff happening almost constantly, and while some things are admittedly awkward and not as good as they should be, it has multiple fantastic lightsaber fights, a great space battle intro, and good ol' Sheev going nucking futs. It's a fun movie and that makes up for the shortcomings.

The Episode III game isn't so hot. It has bad platforming, bad controls, and is just freaking repetitive as all get out. It's also really stiff and unwieldy, which makes using your Jedi powers a lot less fun. I also have no idea why the levels are so long and boring. They make you do the same "puzzles" and fight the same bland enemies over and over and over and you're already bored by the end of the first couple of levels before you even get to Count Dookie and Sheev. Why can't developers just get out of your way and let you slice up stuff and force push dudes off of ledges? Instead they always make Star Wars games "video game-y" and ruin them.

Seriously. I started with about 25+ Star Wars games but am only going to end up with 10 videos. Some games just weren't going to make good videos - as much as I love Knights of the Old Republic, it's hard to find a 10-15 minute slice of that game that would make a good video - or were so awful they were nearly to the point of being unplayable - Star Wars Demolition, tons of portable games. And some games, I just honestly wasn't in the mood - Battlefront (old or new). Oh, and the "Super" Star Wars games all freaking suck donkey butt. They're "classics", but they "suck". 

Tomorrow is the last Star Wars game I'm doing, at least for now (who knows what I'll be in the mood for later), but we're ending on a high note.