Thursday, June 22, 2017

Kholat Review (XONE)

Kholat is the first walking simulator-style game I’ve played, out of a couple dozen so far between PS4 and Xbox One, where I actually understand the complaints non-fans of the genre always have. Walking sim detractors usually complain of them being directionless and boring and not fun, but I’ve always felt like having an interesting story and pretty scenery to look at was more than enough to make the games worthwhile. When a game makes the act of getting from story point to story point and seeing the pretty visuals as annoying and frustrating as it is in Kholat, however, it really starts to test my patience even as someone that usually loves games like this. For all of the details, continue reading our full Kholat Xbox One review.

Tuesday, June 20, 2017

Everspace Review (XONE)

Death comes early and often in ROCKFISH Games’ roguelike space sim Everspace, but going out in a blaze of glory actually fills you with relief rather than annoyance or frustration. Every time you die you get to spend your accumulated wealth to ensure your next run goes a little bit more smoothly and this process of upgrades, gameplay, and inevitable death is amazingly satisfying and addictive. With surprisingly accessible gameplay (compared to other space sims, at least), procedurally generated levels that ensure every run is fresh and unique, and fantastically beautiful presentation, Everspace is right up there as one of the best space sims on Xbox One. See our full review for all of the details.

Thursday, June 15, 2017

Danger Zone Review (PS4)


Developer Three Fields Entertainment’s ultimate goal when it split away from Criterion was to try to recapture the explosive thrills of their former studio’s glorious crash-filled Burnout racing series. After getting their feet wet with a couple of other projects, including Dangerous Golf whichwe also reviewed, the time for shredded metal and fiery car crashes has finally arrived in the form of Danger Zone. How did this fresh take on Burnout’s famous crash junctions turn out? Find out in our full PS4 Danger Zone review.

Wednesday, June 14, 2017

Refunct Review (XONE)

Refunct is a short and sweet, gorgeous looking with fantastic music, great playing, and perfectly priced indie first-person-platformer that no one should miss. At just $3 you’re getting a beautiful experience that you’ll be thinking about long after the roughly 25-minutes it takes to “beat” the first time. It is also fascinating in that it can be played both lazily and very relaxed, but also frantic and furious to try to earn some deviously tricky speedrun achievements. I can’t stress it enough – for just $3 there is no reason not to give Refunct a try. See all of the details here in our full Xbox One review.

Tuesday, June 13, 2017

Tekken 7 Review (XONE)

Tekken 7 plays like an absolute dream and any missteps it makes elsewhere, and there are some missteps, are forgivable because it’s so darn fun to actually play. With a great cast full of varied fighting styles, nice presentation, and that tried-and-true Tekken 3D fighting gameplay, Tekken 7 is awesome. A surprisingly awful story mode  dings it a bit and some long load times kill the pacing during lengthy multiplayer sessions, but the core gameplay will keep you coming back for more. Continue reading our full review of Tekken 7 on Xbox One for all of the details.

Thursday, June 1, 2017

Everybody's Gone to the Rapture Review (PS4)

Welcome to the village of Yaughton in Shropshire, England circa 1984. Something isn’t right here, though. The streets are littered with dead birds. Houses have been left open. Cars filled with hastily packed possessions sit empty on the roadways. And there are no people to be found, not even bodies. In the latest walking simulator from developer The Chinese Room (Dear Esther) it is up to you to explore the village and piece together with happened. Continue reading our Everybody’s Gone to the Rapture PS4 review for all of the details.

Tuesday, May 30, 2017

RiME Review (XONE)

RiME is a 3D adventure / puzzle platformer that wears its influences on its sleeve - ICO, Journey, The Legend of Zelda, ABZU, INSIDE, and more - while still offering more than enough new ideas to have its own distinct identity. It combines the best bits of some of the best games of the past five years into a beautiful and memorable experience that should not be missed. Continue reading for all of the details in our full Xbox One RiME review.

Wednesday, May 24, 2017

Deliriant Review (PS4)

Walking simulator games can take us to beautiful locales like in Firewatch and Dear Esther or challenge our puzzle-solving skills such as in The Witness or The Assembly. Perhaps the best use of walking simulators, however, is taking advantage of their ability to focus on challenging and mature subject matter as seen in Virginia, Gone Home, and Nevermind since the games aren’t cluttered with complicated systems and gameplay mechanics. The subject matter and the storytelling method can take center stage as the driving force of the experience. The latest walking simulator to hit the PS4, Deliriant, utilizes this storytelling style to deliver a short but sweet experiment in empathy. For all of the details, continue reading our Deliriant PS4 review.