Friday, July 15, 2016

Krinkle Krusher Review (XONE)

When creating something with the intention of selling it, it is probably a good plan to have some idea of who you’re making it for.  Krinkle Krusher is a game without an audience.  I don’t know who the heck this is supposed to be for.  Too hard for kids, too dumb and ugly and clunky and off-putting for everyone else, Krinkle Krusher is awful all around and has virtually no appeal.  Think I’m being too harsh?  Try playing it for more than 5-minutes and get back to me.  See our full review for the dirty details.

Game Details

  • Publisher: Illusis Interactive Graphics
  • Developer: Illusis Interactive Graphics
  • ESRB Rating: “E10” for Everyone 10+
  • Genre: Tower Defense
  • Pros: It boots up and runs without glitches
  • Cons: Everything about it
  • MSRP: $10

Krinkle Krusher has you playing as a wizard controlling a magic glove, or something, protecting a kingdom from invading monsters called Krinkles.  I guess, I dunno.  After the first story cutscene was filled with typos and translation errors – this game was made in Brazil, by the way – I was already pretty much checked out. 

The way you fight the Krinkles is by laying down elemental traps along their path before they reach your castle walls.  You have lightning and fire and other abilities to stop them as wave after wave of Krinkles come at you.  You can only use each ability a handful of times before it needs to recharge, however, so the strategy comes from having to use them extremely efficiently and effectively or you’ll let enemies slip through.

This is all standard tower defense stuff, except the controls are extremely poor in Krinkle Krusher.  The game was clearly and obviously made with touchscreens in mind and plays like absolute garbage with a controller.  It simply does not give you enough precision to put traps where you really need them.  This isn’t so much a problem at the start, but when the game gives you multiple trap types to use as well as multiple enemy types that all have their own movement patterns and routines, the lack of precision ends up making the game way, way too difficult. 

More importantly, it just isn’t fun.  At all.  The concept is dumb (though, admittedly, I’m not a tower defense fan to begin with) and it is extremely repetitive almost immediately.  The first time I played it, after randomly getting a code from a very excited PR rep, I lasted all of five minutes before I deleted it.  I re-downloaded it and played a little more for this review, of course, but the further I got into it the more I hated it. 

The presentation at least is sort of okay in Krinkle Krusher.  It doesn’t look bad, or anything, and deserves credit for having a wide variety of designs for the Krinkles, but it isn’t exactly appealing, either.  It just looks like every other crappy mobile game out there.  The sound is completely unremarkable.  In fact, I can’t remember anything about it.

Krinkle Krusher is a thing that exists, and it actually boots up and doesn’t have any glitches, but that is about the only positive thing I can say about it.  I don’t know who the audience is supposed to be.  Kids and casual gamers are playing games just like it, and better quality ones, on their phones or tablets already and hardcore gamers wouldn’t touch something like this with a ten foot pole, so who is it for?  The fact it plays so poorly just seals the deal.  Krinkle Krusher is a bad game no one should actually pay money to play.  
Disclosure: A review code was provided by the publisher.