
Game Details
- Publisher: Moss
- Developer: Moss
- ESRB Rating: “E” for Everyone
- Genre: Shoot-em-up
- Pros: Fun gameplay; lots of content; online score chart
- Cons: Cheer system is dumb; messy visuals; pointless story; price
- MSRP: $50
As with previous Raiden games, Raiden V features you playing as an awesome heavily armed space attack craft flying through levels and killing everything that moves. There is a story here – in fact, there is a TON of story here presented through lengthy text scrolls and a ton of text dialogue on the side of the screen while you play – but it is generally awful and easy to ignore. Or, at least I think it’s awful. It’s impossible to actually read all of the dialogue on the side of the screen while you’re playing, so it all just seems like a huge waste.
“Stuff on the side of the screen” basically describes all of
the major additions to Raiden V over previous entries in the series. While the right side of the screen is
dominated by text and character portraits popping up to tell you when you’re
doing good / screwing up, the left side is dedicated to tracking high scores
and the cheer system. First off, the
good. The middle of the left side of
the screen features a graph that shows your current score against your previous
high score, the average top 100 score in the world, and the world high
score. This is awesome because you can
see exactly how well you’re doing at a quick glance, which makes making
repeated runs through the game to get high scores very appealing because you
always know exactly where you stand.
That left side of the screen has some not so good additions,
too, like the cheer system. The cheer
system is a feature where other players can “cheer” you based on your
accomplishments in the game. When you
kill X# of enemies or a boss or reach high score milestones or a number of
other things, a little notification pops up in the corner of the screen of
other people playing at the same time you are.
If they press the “Y” button when that pops up, you get a “cheer”, which
fills a special attack meter for you.
Likewise, of course, you can cheer other players when you see the pop-up
on your screen in the top left corner.
The problem with the cheer system, however, is that there
are never, ever, ever enough players ever playing at the same time to actually
make the system work like it is supposed to.
There are either no other players online, or when people are online they
don’t bother to cheer you. Or you get
disconnected from the server partway through the game (you can still keep
playing, thankfully). The whole system
is just a total waste of effort. I have
to admit that when you do somehow manage to play a round when other people
actually cheer you, it does sort of pump you up and make the game more fun and
more interesting. You can see the
glimmers of potential of a great feature here, but when 9 times out of 10 there
is either no one else playing or you get disconnected midway, the cheer system
can only be considered a bust.
The core shoot-em-up gameplay is still solid, though. In typical Raiden fashion you have different shot types like a spread gun or purple energy snake of doom that you can
upgrade during the game to make them better and more powerful. Unlike past games, however, you don’t pick
up nearly as many upgrades / have as many opportunities to switch weapons in
Raiden V, which means you tend to stick with your favorite rather than playing
with all of them over the course of a run.
This isn’t necessarily a bad thing, just different.
Something that hasn’t changed in Raiden V from past games is
that the game still does a poor job of making it easy for you to actually see
what you’re doing. Moss just does a
particularly poor job with its shmups in differentiating your shots from enemy
shots and making sure the shots and enemies don’t simply blend into the
background. A high percentage of deaths
in Raiden V come simply because you didn’t see the shot or the enemy that
killed you because it all just blends together.
With all of that said, the core gameplay is still plenty fun
for fans of the genre. Raiden’s
trademark risk/reward scoring system that gives you higher multipliers for
being more aggressive and killing enemies at the top of the screen is intact
and just as good as ever here. The
levels are mostly well done and the boss fights are generally solid as
well. There is also a decent amount of
content as the game takes an hour to play through, but there are multiple
routes that open up depending on how well you played. Seeing all of the levels, plus chasing high scores means you’ll
get dozens of hours out of the game before all is said and done.

Raiden V is a solid enough shmup all around, save for one
huge problem – it costs $50. Almost
every shmup on the 360 and PS3 launched at $30 or less, which was just about
perfect in that they were usually priced low enough, and were high enough quality,
to get some impulse buys from casual fans instead of only selling to the
hardcore. Raiden V at $50 will only
ever sell to the most hardcore of the hardcore shmup fans, and that is a
shame. We should be trying to grow the
genre, not contract it even further. As
solid as Raiden V is, it isn’t anything particularly special. It’s just good, not great. Which makes it even harder to recommend at
this price point. Sadly, it is only
available as a digital game in the U.S., so I can’t even tell you to rent it if
you’re interested. Instead I can only
say to wait for a price drop. At $30 or
less it’ll be awesome.
Disclosure: A review code was provided by the publisher.