
Game Details
- Publisher: HB Studios
- Developer: HB Studios
- ESRB Rating: “E” For Everyone
- Genre: Golf
- Pros: Course generator; tee to green is okay
- Cons: Putting sucks; so-so presentation; awful commentary; bad menus; not fun
- MSRP: $30 (digital), dirt cheap (retail)
The Golf Club is an extremely straightforward golf
simulator. And we really mean
simulator. There are no power meters or
putting lines or anything else to baby you along to the ridiculously low scores
most golf games offer. All you know on
each shot is the distance from the hole, wind direction and speed, and how far
the ball will travel with a full swing, and it is up to you to figure
everything else out from there. Things
like the quality of your lie, elevation of the ball relative to your feet, and
more all have a major impact as well.
Gee, it’s just like playing golf in real life.
To actually hit the ball you just pull the stick back (you
get to choose whether to use the left or right stick) and push it forward to
strike the ball. How far you pull it
back, and how fast you push it forward, determines the power of your
swing. The accuracy of your shot is
decided based on how straight you moved the stick back and forth. Since you don’t have any sort of onscreen
indicators telling you how hard to hit stuff, it can be a challenge. It is surprisingly satisfying, though,
because it is remarkably intuitive. If
the hole is 75 yards away and your club can hit 100 yards maximum, for example,
doing a little ¾ swing just makes sense.
Or whatever else kind of power you need. From tee to green, The Golf Club actually plays fairly well.
On the greens, however, The Golf Club basically falls
totally apart. Putting straight up
sucks because the game doesn’t give you nearly enough information to actually
know how hard you’re hitting the ball since it works just like the normal
swings do. The difference between
judging the power of normal swings and putting is enormous, however. Normal swings have a radius of several feet,
so deciding where 40% or 85% or whatever is fairly easy. Putting strokes only move a few inches, on
the other hand, so huge differences in power are only a matter of tiny
millimeters on your TV screen, which is much, much harder to gauge. Expect to be way too short or way too long
on your first 500 putts or so. At lest
the game does give you a grid overlay so you can actually see terrain changes.
I suppose that is supposed to be realistic to real golf, but
it isn’t fun. And as a matter of fact,
it is actually quite a bit harder to putt in The Golf Club than it is in real
life. Putting is actually one of the
easier (not by any means “easy”, just “easier”) aspects of golf for amateurs
and it is the tee to green stuff that most players struggle with. In this way, The Golf Club fails when it
comes to its core goal of being a golf simulation because it has everything
flipped upside down.
So it’s a pseudo-simulation, but it’s still fun, right? Err, no.
Not really. The awful putting
just saps away any enjoyment the gameplay might offer, but other aspects of the
package don’t really help things. The
presentation is just plain ugly with confusing and poorly put together menus. There are long, long load times (even when
just using the menus!) before you can do anything. The graphics - the screenshots featured don't really look like the game - are only so-so and the courses don’t look very
good. The player characters are simple
and ugly with wonky animation. The
sound consists only of the smack of the club on the ball along with one of the
worst and least enthusiastic “commentators’ that has ever appeared in a sports
game. Honestly, when you put it all
together, The Golf Club is a big mess.
The one truly great feature the game does offer – an
awesomely detailed course editor - seems greatly wasted on a title that plays
as poorly as The Golf Club. The course
editor allows you to randomly generate a course so you could potentially have a
brand new course to play whenever you want it.
You could also manually build a course as well, or download courses that
other players have made. There are no
“official” real world courses in The Golf Club, but players have made great
replicas of just about any real course you could want. Actually editing courses yourself is a
little clunky and difficult, but that’s why you let other people do the hard
work. The problem with all this,
however, is that you probably won’t really want to spend too much time with the
game no matter how many courses it has considering how mediocre the gameplay
is.

Disclosure; A review code was provided by the publisher