
Game Details
- Publisher: 505 Games
- Developer: Variable State
- ESRB Rating: “M” for Mature
- Genre: First-Person-Adventure
- Pros: Amazing presentation; fantastic soundtrack; really makes you think
- Cons: Overloaded with nonsensical symbolism and allegory
- MSRP: $10
Viginia is the story of two FBI agents sent to the town of
Kingdom, Virginia to investigate the disappearance of a boy. Your character is also secretly conducting
an internal investigation of your partner as well, which as you can imagine,
creates some tension between them as the game progresses. And that’s pretty much it for the obvious
story beats without spoiling the rest of it.
Just know this – Virginia gets pretty nuts in the second half. Not quite INSIDE nuts, but pretty
close.
In an interesting move, the story is presented with zero
spoken dialogue and instead you have to interpret facial expressions of the
characters and context clues to figure out what is going on. That storytelling method wouldn’t be so bad
on its own, but every second of Virginia is packed with so much symbolism and
allegory that it is all a big unintelligible mess even before the last few
chapters that really jump off the rails into utter chaos and confusion.
I can appreciate trying to tell a story in a new way and
leaving things up to interpretation, but you can only go so far with that. Symbolism and allegory work fine as part of
a story, but not so well when they’re 100% of the story. It’s like building a house on a foundation
of quicksand and then also building the rest of the house with more
quicksand. Honestly, Virginia can be
hard enough to tell what is going on when you’re just taking things at face
value. Adding in the fact that nothing
is as it seems and everything means something else asks far too much of
players. And even if you recognize the
symbolism and try to interpret it, there’s a good chance you’re probably wrong
anyway. I just don’t think this was the
right way to tell the story here.
I think it is also important to note that you don’t have any
influence over the story. You might be
an FBI investigator, but you don’t do any investigating. You don’t make any choices. The gameplay takes place from a first-person
perspective but all you really do is walk around – or sometimes just move a
cursor – until it changes to a circle that signifies something can be
interacted with. You don’t so much play
Virginia as you’re just along for the ride to watch everything unfold. This if par for the course for most walking
simulators, but I wanted to make it clear.
While the story may be a wash, I actually love pretty much everything else about Virginia including the relatively limited gameplay. I love the menu that looks like a town map made by the Kingdom, Virginia Chamber of Commerce. I love the simple and stylized visuals. I love the movie-like presentation with great cinematography, jump cuts, perspective changes, time leaps, and extensive editing to keep things moving along at a brisk pace. I absolutely adore the incredible soundtrack that does such a wonderful job of setting the mood in every single scene.
Could Virginia have just been a movie instead of a
videogame? Yes, easily, but I’m glad it
is a game. Everything comes together to
create a fantastic overall experience that is unlike anything else you’ll find
on the Xbox One. It may not have videogame-y
traditional gameplay, which will cause much hand wringing and mental gymnastics
from certain folks, but as an interactive experience with incredible
presentation and a ton of polish, Virginia is simply outstanding and absolutely
worth a look. It definitely is held
back a bit by the chosen storytelling method, but even if you don’t fully know
what is going on the experience as a whole is still memorable and captivating and
thrilling. And at just $10 it is
perfectly priced, too. Virginia won’t
be for everyone, no walking simulator is, but if you’re a fan of the genre or
just curious and want to experience something new, it is highly
recommended.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.