
Game Details
- Publisher: Grey Box, Six Foot
- Developer: Tequila Works
- ESRB Rating: “E10” for Everyone 10+
- Genre: Adventure / Puzzle
- Pros: Gorgeous visuals; great music; solid gameplay; intuitive puzzle and world design; the fox!
- Cons: Performance issues
- MSRP: $30 ($40 on Switch)
There isn’t really an obvious story when you start playing
RiME as all you know is that you’re playing as a kid shipwrecked on an island.
You see glimpses of a person in a red cloak, but every time you get close they
duck just out of sight. Tracking down that person is your goal and, maybe when
you do, the mysteries of the island will be fully revealed.
I love games like this. It doesn’t overwhelm you with
exposition and cutscenes and characters and the journey is more important than the
story. It just plops you into a world and says “explore for the sake of
exploring”. There isn’t any combat, though there are threats you have to
overcome, and the gameplay is almost entirely focused on pure exploration and
light puzzle solving. Some people don’t like these walking simulator-style
experiences, but I’ve really come to love them.

The puzzle designs are similarly intuitive and smartly
designed. Moving light sources around to cast shadows where you want, block
puzzles, using your character’s voice near certain objects, or activating
switches in the right order are the name of the game here. Nothing too taxing,
but it is satisfying. Some might say the puzzles are too easy, but I think it
speaks a lot to the strength of their design that they are so intuitive. It is
a great feeling to walk into a room and look around and say, “Oh, I bet doing X
activates Y” and have it actually work. Just like in the world design, the game
does a good job of giving subtle hints about how new puzzle mechanics work
before you see the next puzzle. It’s all just so damn clever. And unlike a game
like The Witness that is pretentious and obnoxious about how smart it thinks it
is, RiME doesn’t rub your nose in it. It just IS smart and cool like the
videogame version of The Most Interesting Man In The World.
Perhaps the biggest compliment I can give to RiME is that
it’s a game I want to show off to people – gamers and non-gamers alike. It is
an absolutely beautiful looking game with a fantastic soundtrack and a great
main character that you make a real emotional connection with despite there not
being any dialogue and only the thinnest of story threads pulling you forward.
RiME is a work of art.
RiME is flat out one of the most beautiful games on the
market. The cel-shaded visuals are clean and great looking and the use of
colors really pops in all the right places. I also really love the subtle
camera pans that nudge you in the right direction and ensure you’re looking
where you should be looking, but also the not so subtle cinematic camera angles
that the game shifts to when it suits the action. I keep saying it but RiME is
just incredibly well designed and polished, which I guess it should be after so
many years in development. The game does have some framerate issues and runs at sub-30 FPS fairly often. It didn't bother me as nothing in the gameplay is really speed / precision-based, but if you are sensitive to performance issues it may be worth holding off until a potential patch.
The sound is also very well done with a spectacular
orchestral soundtrack that is always cued up with the perfect theme for almost
every situation. While the music itself is great, I do have to complain a bit
about the use of the “You’re going the right way” music cue. It will suddenly
start playing while you’re still feeling your way around and exploring and
takes some of the thrill out of exploration. There were only a couple of places
where it was really egregious, though, so it isn’t a huge problem. The sound
effects in the game are fantastically well done with the yips and barks of the
fox and the voice of the child being the highlights. You can press the “Y”
button at any time to make your character hum and sing or yell to solve
puzzles, or even give an annoyed “hmph” when nothing interesting is around.
All in all, RiME is a fantastic work of art that I can’t
recommend highly enough. The presentation is absolutely beautiful and cinematic
and makes it something you’ll want to show off to as many people as possible.
Most importantly, it is also incredibly fun and satisfying to play with solid
gameplay and intuitive world and puzzle design. While I fell in love with it
pretty much immediately, some people won’t like it since it isn’t full of
constant thrills and excitement. If you do enjoy walking simulators and
exploration driven experiences, however, RiME is right up there among the best.
Buy it.
Disclosure: A review code was provided by the publisher.