Futuristic arcade racers are pretty much the most
videogame-y videogames you can make. Ridiculously and unrealistically fast
speeds, winding tracks that break all of the laws of physics, and a selection
of futuristic sci-fi inspired craft that don’t have to follow any rules in
their design sounds like a recipe for success to me, anyway, so it’s surprising
there aren’t more of them. Like most genres that “AAA” publishers have decided
to neglect (though Sony did just put out the Wipeout Omega Collection for PS4
…), indie devs are here to save the day. Redout: Lightspeed Edition from
developer 34BigThings is here to satisfy your lust for high speeds, gorgeous
visuals, and challenging sci-fi racing. See our full Redout: Lightspeed Edition
PS4 (also on Xbox One) review for all of the details.
Game Details
- Publisher: 505 Games
- Developer: 34BigThings
- ESRB Rating: “E” for Everyone
- Genre: Racing
- Pros: Great sense of speed; very nice visuals; solid gameplay; fun upgrade loop
- Cons: Steep difficulty curve; fluctuating framerate
- MSRP: $40
Redout is a futuristic racing competition featuring
anti-grav vehicles traveling at insanely fast speeds. The game features more
than 100 events, multiple race modes, and 35 tracks. There are 7 distinct
teams, each with 4 classes of vehicles that are customizable with performance
upgrades and powerups. You can play in a lengthy single-player mode as well as
local splitscreen and online multiplayer. You might balk at first at the $40
price tag, but there is no denying there’s a ton of content here.
I think the first thing that needs to be said about Redout
is that it is very, very difficult when you first pick it up. My usual routine
with a new racing game is to try a quick race first just to see what things are
like, but doing that in Redout resulted in frequent fiery deaths as I slammed
into the barriers out of control. And even when I managed to keep myself from
grinding on the sides of the track constantly, I was going far too slow to keep
up to the incredibly sharp A.I.. Redout kicks your butt pretty much
immediately.

As you move up to higher classes the upgrade loop starts
over and the difficulty curve starts to get steeper and Redout starts kicking
your butt again. Now you’re armed with knowledge of how the game works,
however, as well as learned some of the tracks, so you’re better prepared for
the increasing difficulty than you were at the start of the game. With that
said, I’d be lying if I said the game didn’t get really, really difficult to
the point of frustration sooner rather than later. Your ability to overcome
frustration and take on the challenge is definitely something you should consider
before buying Redout.
The gameplay in Redout is fairly straightforward –
it’s a racing game, after all – but it does have some unique tricks up its
sleeve. The biggest change is that you actually have to use both analog sticks
to steer your craft. The left stick steers like normal while the right stick
alters the pitch up and down and allows you to strafe. The idea is that you
have to pull back on the stick while going through loops so as not to grind the
front of your craft on the track. And you strafe left or right while also
steering to help sort of power slide around corners. Add on to that an energy
system that lets you use turbo boost, but also automatically repairs your craft
as long as you aren’t hitting stuff, and you have a fairly intuitive racer with
some unique mechanics that is a ton of fun to play.
Presentation in Redout is pretty fantastic overall. The
graphics are at the same time fairly simple, but also really stunning. The
tracks don’t have a ton of detail, but thanks to the lighting effects and great
use of color it all looks really nice. And the sense of speed is truly
incredible. You really feel like you’re blasting along at 1000+ km/h and don’t
have time to look around at the details anyway. My one complaint is that I wish
there were a more pulled back third-person camera option – you do have a couple
of different first and third-person cameras to choose from – so you could see a
little further ahead. Sound-wise, Redout is exactly like you’d expect. The
vehicles don’t sound like much, honestly, but the soundtrack full of thumping
bass lines and lots of fast paced synth and electronica fits the game
perfectly.
I also want to add that I played the game on a PS4 Slim and
the game does have some framerate issues – other sites’ tests indicate it
bounces between 40 and 60 FPS – but I didn’t really notice it that much. I
admit, though, that I’m not especially sensitive to framerates anyway. I still
had a great time with it and don’t think it’s a huge problem, but if framerate
is important to you then you should probably play it on a PS4 Pro or wait for
the Xbox One X.
Overall, Redout: Lightspeed Edition is a pretty fantastic
futuristic racer that fans of the genre will be very pleased with. It looks
incredibly good, has a great sense of speed, features a ton of content, and
puts a unique twist on the racing gameplay that sets it apart from the series –
namely F-Zero and Wipeout – it set out to emulate. Redout is also fantastically
challenging but with a satisfying upgrade system and learning curve that keeps
you coming back for more. Redout is a total blast. Buy it.
Disclosure: A review code was provided by the publisher.
Disclosure: A review code was provided by the publisher.