Walking simulator / narrative adventure games can be
successful if they accomplish any one or combination of the following – great
presentation, great story, great puzzles. Get at least one of those things
right and your game is worth playing as far as I’m concerned. The latest
walking sim to hit the Xbox One and PS4, The Station (from an impressive
collection of industry vets), hits those high points and is a memorable and
worthwhile experience overall. It fails in one key area, however, as it is far
too short and leaves you wishing there was a lot more of it. See all of the
details in our full Xbox One review of The Station.
Game Details
- Publisher: The Station
- Developer: The Station
- ESRB Rating: “T” for Teen
- Genre: First-Person-Adventure
- Pros: Nice presentation; creepy atmosphere; some great puzzles
- Cons: Too short
- MSRP: $15
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If investigating a suddenly silent space station sounds
familiar, that’s because 2017’s Xbox One console exclusive Tacoma did pretty
much the same thing. The difference between The Station and Tacoma, however, is
that The Station offers actual gameplay that makes you an active participant in
the story rather than just a passive observer of a story that already happened.
The Station still has messages to read and audio files to listen to so you can
learn about the crew, but that is in addition to the exploration and puzzle
solving gameplay which makes for a more fun and more complete package than
Tacoma (and some other walking sims) offered.
The gameplay in The Station takes place from a first-person
perspective as you walk around the station and solve puzzles to re-activate
systems, open new sections of the station, and learn what happened. The
gameplay is fine and, thankfully, moves along fairly quickly so you don’t get
frustrated by having to slowly walk all over. The real star here is the puzzles
that task you with thinking outside of the box a bit to solve them. Repairing a
service robot, for example, requires specific parts stored away in a couple of
dozen different bins. First you have to figure out which bin the part you need
is in, then sort out the usable units from the duds. Another puzzle has you tuning
batteries to specific frequencies. And yet another has you figuring out how to
unlock a door by solving a riddle. It is interesting and fun to discover how to
solve the puzzles and I really enjoyed all of them.
One other thing I find interesting about The Station is that
it is pretty intuitive. The puzzles just make sense and figuring out what to do
next and where to go is surprisingly logical. There is a AR pop up menu / guide
to help point you in the right direction, but I honestly never used it on my
first playthough. I didn’t need to. I did use it a bit on a second run to wrap
up a couple of achievements, though.
My only real problem with The Station is that there just
isn’t enough of it. The game only takes a couple of hours to finish and there
are only a small handful of puzzles overall. I want more. I’m not satisfied.
This is a unique problem in my experience with walking sims as most either
overstay their welcome and are too long (Everybody’s Gone to the Rapture) or
reach a satisfying conclusion and end right when they need to (What Remains ofEdith Finch, Firewatch). It has been rare that I’ve been hungry for more from a
walking simulator, but that is where I’m at with The Station. It just ain’t
long enough.
The presentation in The Station is well done throughout. The
visuals are nice and clean and detailed and I like the overall design of the
station itself as it isn’t just clean and futuristic and has some messy
mechanical guts on display here and there. The sound is absolutely wonderful as
the voice acting is solid but the environmental sound effects of the station
creaking and groaning around you are fantastic. A real sense of dread and
suspense slowly builds throughout the game and the sound is a major part of
that.
All in all, The Station is a very well put together walking
sim with excellent puzzles, nice presentation, and a solid story but there just
isn’t enough of it. It’s great, but the $15 price is probably just a skosh too
high for a short experience that doesn’t leave you satisfied. Walking sim fans
will definitely dig it, but maybe wait for a sale before you buy.
Disclosure: A review code was provided by the publisher.