Saturday, December 14, 2019

Eric Vs. 365 - Day 167 - Mario Kart: Super Circuit

Mario Kart: Super Circuit is the lowest selling game in the franchise (still sold 5 million+, though) and always feels like the forgotten entry no one cares about despite the fact that it's actually pretty darn solid. It is sort of a mash up of Super Mario Kart's flat 2D tracks and some of the items and presentation of Mario Kart 64 to create yet another very fun Mario Kart experience. Keep reading for more and to watch gameplay.

I don't think I ever played Mario Kart: Super Circuit before now. I did have a Game Boy Advance back in the day, but didn't really play it much. And then I got multiple Nintendo DS systems over the years, but didn't bother with playing Game Boy games on them. MK: Super Circuit just sort of passed me by even though I love the franchise. Considering its sales numbers compared to the rest of the series, it seems that was the case for a lot of other people, too. 

Now that I've finally properly played it, it's pretty darn fun! It does a good job combining the best bits of SMK and MK64 into a portable package. It plays like SMK, but with much better power sliding, and the track designs are generally better than SMK as well. You do kind of miss the jumps and elevation changes from MK64, but overall the tracks are great and a lot of fun. I also really appreciate that the tracks are generally short so you can bang out races very quickly, which is important since this was a handheld game intended to be played in quick bursts. 

Not much else to say, really. It's Mario Kart. Back in 2001 it was probably mind blowing to play something like this on a handheld.